Doom 3
From Encyclopedia Dramatica
Contents |
Gameplay
The gameplay is based on running around and shooting shit like in Doom. It's dark as the far reaches of the universe but you can't hold your gun and flashlight at once. Ironically, the darkest pits of hell are better lit than the earlier surface station levels. Lulz ensued when mods were created to fix this oversight. The mod assumes simply that duct-tape exists somewhere on Mars. John Carmack, creator of Doom, has personally denounced this abomination as violating canon and ruining the story. Id software has send cease and desist notices to any websites providing this mod for download.The levels all revolve around the following, only changing the textures of the walls and the number of corners, from which the demons jump at you to rape your ass. You run into a room, see some ammo and medipaks enlighted by 3 different sources of light coming from nowhere in the middle of the room, leaving the corners as dark as always. Basicly, touch this and all hell is breaking loose, leaving you with even less ammo and live. This is what the developers think is a subtle way to entertain and scare you.
Also, the flashlight does moar damage then the pistol. WTF is up with
that?!?!?!
Story
It all begins on Mars, as all horror shooters do. Some nameless fucktard of a marine gets a PDA, which is a vital part of the game (especially useful for pausing the game when it's intense moments cause players to shit themselves). The player will then run through an vacuum, and get to an asian who releases hell. Then the player proceeds to go through the facility to whack zombies with the flashlight and desperately look for that shotgun clip you need. Eventually you'll finish the game doing just that, and be able to bask in all your glory.
Graphics
Everything in Doom 3 looks like it's been made of clay, then covered in a layer of Saran Wrap. This is due to the id Tech 4 graphics engine. This graphics engine allowed the game to have bump mapping, normal mapping, and specular highlighting. These features are what make the game super duper awesome scary and realistic. This also makes everything be darker than it should be which means the player cannot see shit. Even with such greatly reduced visibility, the game was designed to only show one enemy at a time so as to not slow down the frame rate.
See also
| Doom 3 is part of a series on Gaming |
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