Talk:Game
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I'll just lve this here
[1] --Craft 12:23, 25 April 2009 (UTC)
Isn't Forumwarz essentially ED in game form?
Unless this is going to be soemthing totally different, in that case, it's AWW-RIGHTTT! --Ultimaten00b 20:36, 30 January 2009 (CST)
Ideas for Title
- lulzquest
- lulzquest 2
- lulzquest 3
- lulzquest 7
- EDVII: The lulz will never die
- ED: The Thin Red Lulz
- ED: The Lulz Begins To Blur
- ED: The Quest for the Golden Lulz
- FailQuest 4: Return of the Win
- ED: The Game
- Halo 3
- ED: For Great Justice
Genre and General Idea
- Perhaps we could use the same layout as Second Life... A shit game called Dark Life did this and turned it into a
Dungeons and Dragons-style faggotry cesspool. We could make a lulzy game instead. By the way, we could employ some of the kick-ass Patriotic Nigras as scripters, as they know how to script some fucking awesome stuff on Second Life and the like.--Happy Sunshine Rapist
- FPS (a la Postal2) or ...?
- Isometric hack'n'slash RPG ala Diablo. Blu_Aardvark should give quests to invade WikiPedo Fortress.--Paco, Tell Paco about your chidhood 21:08, 14 November 2006 (UTC)
- I'd like something like Sam & Max --Quasidan 01:14, 15 November 2006 (UTC)
- HTML click adventure ala Kingdom of Loathing--Quit or I'll use these your whining 01:17, 15 November 2006 (UTC)
- Seconded. -Strongbad9405 05:18, 15 November 2006 (UTC)
- That sounds good. A .45 Cal To Your Head 04:47, 17 November 2006 (UTC)
- Seconded. -Strongbad9405 05:18, 15 November 2006 (UTC)
- 2-D fighting game. Pit Mediacrat against Purelily! Quasidan's penis against Girlvinyl's vagina! Epic battle!--Quit or I'll use these your whining 06:35, 16 November 2006 (UTC)
- How about we change it to a mod for a game? I suggest FEAR, because it's easy to edit and the multiplayer component is free. -GaussRifleGrunt
- Oh and by the way, in the maps, you can make a linedef which will trigger an image to pop up on the screen, so we can use that for many lulz -GaussRifleGrunt
- The Source Engine / modding would be the best. It has the most versatility for this sort of thing. -hobo
- Oh and by the way, in the maps, you can make a linedef which will trigger an image to pop up on the screen, so we can use that for many lulz -GaussRifleGrunt
- FinalFantasy-esque animu adventure, ala the excellent ROM hack of FF6 for Awful Fantasy. RPGMaker anyone? We'd needs lots of people on original content though. BTW, I'm keen to write. -Cirrus 10:23, 7 July 2007 (CDT)
- I think we should use a bunch of different genres for it, like FPS, but adventuring too, and even some Pokemon shat. Longcat, I choose you! - Temptation
- If we do like an FPS i would like to help i have torque around somewhere, also i know c and am learning openGL, also i would love to help write for an RPG just write me something on my page--Notjim 01:01, 20 October 2007 (CDT)
- I would definitely fucking play this game.--Endedrural 22:42, 1 February 2008 (CST)Endedrural
- How about 3rd person isometric or flat 2d while in "world", and different "minigames", such as Beat-Em-Up, feed the pedobear etc?
OR 3d (on Torque engine) isometric slaughterfest, similar to Diablo2. Players get to fight all the way through the Internet, and finally meet the end boss (to be designed) Some kind of inventory screen is much needed, as well as a "town area", similar to diablo2. For enemies the game can have hordes of furfags(very very burnable!), tartlets, bloggers, vloggers, and other Web 2.0 user-inspired shit. Now i will draw concept art. --Tadpole 04:58, 18 June 2008 (CDT)
- I'm pretty sure we're all agree that there will be fighting in this game; how will we set it up? The one... Final Fantasy style (sorry, I don't know what it's called; whoever recognizes what it is-please edit this) where you take turns with your opponent and choose an attack? How about having it live-action and based on skill, since it's a console game (or is it?). Will we go on quests (raids) to get a Plot Coupon/weapon? Will this be 2d or 3d, and what kind of graphics will it have? I also suggest a poll for the direction of this game, if the higher-ups want ED user opinions.
Will someone write a design document for this shit? Like, what features are possible, what technology to use? --Tadpole 04:05, 22 July 2008 (CDT)
Features
- Multiplayer (using TorqueNet - without quests)
- Offensive/Rude player actions & skins
- NPCs consisting of dramabombs/memes
- Choice of player characters and armors (Fursuit, gimp, etc)
Weapons
What's a game without weaponry?
- Blade of the Fail
- AK-47
- lolcannon
- Harpoon
- LAZERZ
- Boom box That Plays "Never Gonna Give You Up"
- Cake
- Sword Of A Million Lulz
- Chainsaw
- Banhammer
Concept Art
I'm a writer, post something on my talk page when things get rolling and let me know how to proceed. ChairmanMeow 06:03, 14 November 2006 (UTC)
- Same goes for myself. Tfo 19:09, 15 November 2006 (UTC)
I'm a whale biologist, post something on my talk page when things get rolling and let me know how to proceed. V0dka 08:40, 14 November 2006 (UTC)
I'm a love machine, post something on my talk page sometimes I wish I could just pump all day but then I think "lol internet" and blast my man butter.--Paco, Tell Paco about your chidhood 21:10, 14 November 2006 (UTC)
FUCK YOU I'M A DRAGON. ChairmanMeow 05:24, 15 November 2006 (UTC)
I added that 3D shoop da woop picture up there, incase we want the game to go in that kind of direction.--PhantoMatt 14:15, 15 September 2007 (CDT)
I am writer. I help will write game. Tell where and when. Superlagg 01:35, 10 January 2008 (CST)
I'm a Graphic Designer, I'll do character art, storyboards, advertisement, whatever you need. hit me up on my talk page when things get rolling. I did the Cock Monger picture up there. CunningFox 21:54, 6 May 2008 (EST)
I can draw, model, texture, rig and animate shit for this. Hit me up on my talk page. --Tadpole 04:55, 18 June 2008 (CDT)
Heh, awesome initiative! I'm a not unaccomplished artist, but sadly only with traditional media, (dA page), so if you guys need any concept art, I'd be happy to help out. Even if this doesn't end up as a game (most likely), it'll still be a hell of a lot of fun! --ElStormo 08:26, 18 June 2008 (CDT)
Tacgnol concept drawring added. --Kickles
I'll help organize the game; I'm not very good for decision making (I'll only make it when I have to), but I can quickly get something together and I come up with ideas. --Muffinbuster
Other Shit
There was the idea a few months ago to make an Trolling TCG. Link here. You'd start with a Troll card, and use Attack and Action cards to take over Sites and Victims cards. But all of the cards would be based on real sites and people and trolling techniques. I figured it'd start out with a basic deck, then have expansion decks for other trolling circles, like a Troll Valhalla deck and an ED deck and a 4chan deck, etc. --09:41, 14 November 2006 (UTC)
- Here's something a little mroe helpful.. back in the day, I was making a FF-like fighting game in Visual Basic. I can give someone that, if they want it. --The Finn 10:08, 14 November 2006 (UTC)
- VB IS FAIL! TITS OR GTFO! --Einsteinler 09:29, 16 November 2006 (UTC)
- What about enemies/bosses? --Mr.stupid
in php?
i was thinking, php is alot of a higher-level programming language than c++, maybe we can make a game like [2] based around the lulz? opinions on that? --Wattage 12:47, 14 November 2006 (UTC)
- You need phps to do database stuffs --Einsteinler 05:34, 15 November 2006 (UTC)
We need this to be Epic! DirectX, Torque, or even OpenGL coding isn't that hard. Just take a freeware physics system, and augment that. If people are to lazy to commit time required for those, AGS or the Wintermute engines could produce some damn fine results. The other option, for those wanting a webgame, would be to develope in FLASH, or other such shit. Still better then PHP, as it allows for more graphical flexibility. ~~hobo 12:47, 14 November 2006 (UTC)
ED The Movie
Now most of the main editors have accounts over at Jewtube, do people think that it's a good idea to make a Ed: The Movie??? ~ CATS 13:42, 14 November 2006 (UTC)
- ED: The Musical. lol that's faaaabulous Blargh 04:25, 15 November 2006 (UTC)
Developers
I'm pretty good with Photoshop and stuff, so if this really gets going, let me know. I could do concept art and skinning stuff. MeMB 07:53, 24 July 2007 (CDT)
Writers?
I could help with the scripts, conversations, lulz, all that shit. Not actually scripting though, we need programmerz.
- I too can help with the writing if needed. And unlike the person above me, I know how to signed comment. DjangoDurango 01:08, 18 January 2008 (CST)
- I volunteered for some work, look at Genre and General Idea in Page Discussion; I'm just putting this here again since it seems best for organization.--Muffinbuster
Game type?
Can it be an FPS? RPG's are so boring, and with at least 20 levels and a final boss. Thanks. -
Crazyconan (Chat)
21:33, 16 August 2008 (CDT)
- How about a first-person stealth game? Stealing back the plans for Battlestation Longcat from Ebaum's World, assassinate Jimbo Wales, set up a trap to lure in newfags and get 'em shooped into oblivion, that kinda stuff. RavynousHunter 10:27, 19 November 2008 (CST)
